Unfortunately the exact lists have been lost in the Warp so just listen out for the details in the start of the video.
There are a few mistakes (as expected when you are testing new rules) like; missing out slay the warlord when playing, counting dedicated transports as part of the unit they start with for First Blood etc.
The custom ruleset we used is as follows:
OBJECTIVES
- Each player has one objective worth 1pt in their deployment following usual rules for placement.
- A fourth objective is placed in the exact centre of the board worth 3pts.
- If the fourth objective is contested the contesting armies score 1pt each.
- When a unit is within 2” of it, roll on the Archeotech Artefacts list (rulebook page 106).
DEPLOYMENT
- Randomly determine who goes first
- They deploy at least 12” away from the centre of the board
- Randomly determine who goes second
- They deploy at least 12” from the centre and 24” from the other player
- Final player deploys at least 12” from centre and 24” from other players
- All three players roll for stealing the initiative and if two people roll a 6 they roll again against each other only.
SECONDARY
OBJECTIVES
- First Blood
- Nemesis
- The unit that scores First Blood becomes worth 1pt
- Night Fighting
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