Warhammer
40k Battle Report 1250pts Chaos VS Eldar
In this
friendly game of 40k we played 1250pts of my Nurgle themed Chaos
Space Marines against Blighty's Eldar. The mission was Emperor's
Will. Eldar rolled to go first and after setting up opted not to
redeploy using Eldrad's divination special rule.
Chaos
Space Marines
Typhus
x5
Terminators (MoN, x4 Combi-flamers, Gift of Mutation)
x7 Plague
Marines (flamer)
x7 Plague
Marines (flamer)
x14 Plague
Zombies
x5 Havoks
(MoN, x4 autocannons)
Helbrute
(reaper autocannon + missle launcher)
x4 Chaos
Spawn (MoN)
Eldar
Eldrad
x3
Guardian Jetbikes (x1 shuriken cannon, x2 shuriken catapults)
x3
Guardian Jetbikes (x1 shuriken cannon, x2 shuriken catapults)
x3 War
Walkers (x6 scatter lasers)
x5
Pathfinders
x4 Dark
Reapers (x1 Exarch + Tempest Launcher + Crack Shot)
x10
Guardians (x1 Scatter Laser)
x6 Fire
Dragons (x1 Wave Serpent)
Fire Prism
TURN 1
CHAOS
Against
all odds, Chaos managed to steal the initiative from the Eldar and took
turn one in this match which came as a surprise to all present. I'd
decided to bunch up in one corner for the soul reason of wanting to
deny the Dark Repears in the far corner much to fire at which paid
off in that regard but also meant that my first turn was mostly spent
moving and running.
Both
squads of Plague Marines moved up full distance with one squad opting
to run afterwards while the other took shots at the Guardians. Some
hits landed and despite going to ground three guardians died.
Typhus
and his Terminator bodyguards all moved up straight ahead since I
figured they were going to come under heavy fire from the Pathfinders
and potentially the Fire Dragons protecting them by getting into
assault ASAP seemed like a sensible idea. Rather than fire their
Combi-Flamers they also opted just to run up.
Knowing
full well that my opponent is very, very afraid of Chaos Spawn they
simply charged towards the Eldar front lines to be big bullet sponges
and used a run move to get into the crater for a save.
The
Havok squad fired on the Wave Serpent for lack of anything better to
aim at and managed to get a single penetration through which resulted
in an immobilized result which was very handy since it stopped the
Fire Dragons from being able to get across the board quickly.
The
turn ended with the Helbrute attempting to finish off the Wave
Serpent hoping for an explode result but managing to miss with both
his reaper autocannon and missile launcher.
State of the board during Turn One |
TURN 1
ELDAR
The
first Eldar turn began as all Eldar turns do – with excessive
Eldrad related psychic powers as he dished out Guide and Fortune.
Both
squads of Jetbikes moved towards the main Chaos lines getting good
firing arcs primed while the Fire Dragons departed their immobilized
transport.
As
expected, everything else with a line of sight to them launched a
tirade of shots upon the spawn. Despite both squads of Jetbikes
firing along with Pathfinders they only managed to fully kill one
spawn and put one wound on another nicely drawing attention away from
the approaching Terminator squad.
On
the other side of the board the Plague Marine squads suffered a bit
more than I had planned for. With 24 or so shots coming at them from
the walker squadron I had expected one or two to fall, but it was
actually four. The Fire Prism wanted to join in but failed to do
anything.
TURN 2
CHAOS
There
was a lot of movement to begin my second turn again. Both Plague
Marine squads moved towards the bikes and Guardians, Typhus and his
Terminators ploughed forwards, the Chaos Spawn positioned themselves
in the face of one Jetbike squadron and the Helbrute wandered towards
a nearby building.
Rather
than run with most of my army again I tried some more shooting to
very little affect. Both squads of Plague Marines fired at the nearby
bike squad hoping for First Blood and did nothing. The Havoks tried
their hand and was unable to kill any. Undeterred, I had the
Terminators fire at them as well (it was that or face 2+ cover save
Pathfinders) and they also did nothing. Determined to kill those
bikes my Helbrute also shot at them and finally managed to kill a
whole one of them purely because the non-blast missile was AP3.
I
knew the assault phase was where things would go better for me, or
rather hoped. I began to question it when Typhus and his bodyguards
failed to charge the Jetbikes that had refused to die to nearly my whole
army shooting them. The other bike squad was easily charged by my
Chaos Spawn but no side took any casualties or wounds.
TURN 2
ELDAR
Along
with the usual Guide and Fortune, Eldrad began turn 2 by casting Doom
on the squad of Plague Marines with just three left. With the
immobilized tank in the way as well as the combat between the spawn
and bikes, the Fire Dragons had no choice but to move and then run
around the far side into some cover. On the other end of the table
the Fire Prism adjusted its position slightly just to get a better
firing lane down the table.
The
shooting phase opened with the Dark Reapers and Fire Prism
victimizing my poor Plague Marines dealing plenty of wounds but only
actually killing one. However, this was soon made up for when the
Walkers unleashed hell upon them managing to kill off the remaining
three man squad and giving Eldar the First Blood secondary objective.
Now safely obtaining that, the bike squad in the open moved flat out
towards the far end of the table readying to contest my objective
towards the end of the game.
Now
aware that the Terminators were getting uncomfortably close, the
Pathfinders unloaded everything they had at them and did nothing.
The
turn ended with the on going combat in which the spawn killed two out
of three bikes but their moral held. It's worth noting that I totally
forgot about Fear tests every time I used the spawn in this match.
Meanwhile, the Plague Zombies protect an Objective |
TURN 3
CHAOS
Though
it may not have been the best tactical option to start my Plague
Marines where I did, I decided to just take the fire and hope the
surviving squad would make it. They marched on towards the Walkers
and the Guardian squad with Eldrad attached which sat on his only
objective. Elsewhere, my Terminators moved up slightly, as did the
Helbrute.
The
shooting phase began with the Plague Marines firing on the Guardians.
I chose to focus fire at the single Guardian I could see clearly
because it was the last surviving one that could use the heavy
weapon. He was easily wiped off the board essentially neutering that
squad and removing it as a threat. The Helbrute also fired in this
general direction and managed to strip a whole 1 HP from a Walker.
Now
well within range my plan all along for the combi-flamers on my
Terminators came to fruition as they easily roasted the Pathfinders
within the ruin, decimating them in an overflow of
cover-ignoring wounds.
This
turn ended with some painful troop surgery for the Eldar. The Havoks
fired into the bike squad that had survived so very much in the
previous turn and tried to flat out to safety managing to cut them
down. The combat that had been on going also ended with the Chaos
Spawn easily chewing on the final bike and then consolidating as far
around the immobilized tank as possible.
TURN 3
ELDAR
Once
again the psychic powers were unleashed but unlike last time I
managed to score a deny on the attempt to Doom my marines. Fire
Dragons moved around further to put them in perfect view of my
Terminators.
As
expected, the shooting phase opened with the Fire Dragons unleashing
hell on the Terminators and taking out three of them. The Walkers
tried to join in, firing 24 guided shots at them but doing nothing.
The Dark Reapers were feeling left out and also shot at them and also
did nothing.
The
Wave Serpent decided to shoot at the Chaos Spawn as they wandered
past and managed to do two wounds on the closest.
The
turn ended with the Fire Prism using its focused blast on the
surviving Plague Marine squad and killed two of them.
TURN 4
CHAOS
Things
start to go quicker now. My Plague Marines don't like that tank at
all and so they moved and ran towards the Guardians instead. The
Helbrute was in a nice position partially obscured with a good firing
lane so he stayed there. For lack of anything else in range and well
aware plenty could still shoot at them, I moved Typhus and his
Terminators around towards the serpent. In hindsight I should have
probably broken Typhus off from them to do this so the Terminators
could try and do something towards the end of the game.
Helbrute
managed to finish off the Walker it had glanced in the previous turn
at the start of shooting. Havoks fired into the Fire Dragons and
managed to take out three of them and that was about all the shooting
I could do.
Typhus
and his Terminators easily crushed the already crippled Wave Serpent
causing it to explode but nothing happened as a result.
The
Chaos Spawn charged the surviving Fire Dragons, taking a wound on the
way in, but easily managing to wipe them out in a single round of
combat and consolidating towards the other end of the board.
TURN 4
ELDAR
After
the usual powers (in which Eldrad managed to get a Perils and a wound
on himself), the approaching Chaos Spawn were Doomed (did I mention
he really doesn't like them?). The Fire Prism moved forwards slightly
as well but other than that pretty much everything else stayed where
it was.
The
Dark Reapers took shots at the spawn and killed one outright. The
Walkers joined in and due to sheer number of dice and my poor choice
of placement (they had no cover at all) the last two were wiped out.
This left his Fire Prism and the Guardians free to fire on the Plague
Marines, but neither were able to do anything.
TURN 5
CHAOS
This
was a very quick turn for me. My Plague Marines moved a little bit
forward. Now aware that the Fire Prism could potentially move up
enough to unleash a large blast upon them I moved the zombies a bit
to be out of sight for at least one more turn.
The
Havoks unleashed on the Fire Prism and managed a single glance. The
Helbrute whiffed spectacularly against the Guardians and only killed
one. It's at this point I thought that this was potentially my last
turn and Typhus and his bodyguard were pretty much useless since they
were so far from everything else.
Knowing
it was the only hope that they would survive, I declared a charge with my
Plague Marines. I lost one on the way in to Overwatch but then in the
subsequent combat killed two and took no damage.
TURN 5
ELDAR
A
ridiculously fast turn! The Fire Prism went flat out in the hopes
that the game goes on to turn 6 and is able to take a shot at the
Plague Zombies.
The
surviving two Walkers joined in the combat between Eldrad and my
marines. The combat carries on and I lose another one.
We
checked if the game ends and it did not.
TURN 6
CHAOS
I
moved the Helbrute around from its hiding place purely to take a shot
at the prism as it flew past. It managed to hit and scored a pen -
stunning it for a turn. I did try to charge with the Helbrute
afterwards but failed by half an inch.
My
Havoks took more shots at the Fire Prism as well but did absolutely
nothing to it.
In
the combat Eldrad did nothing and neither did the Guardians leaving
the Plague Marines to stand and fight. Against all odds my Plague
Marine managed to deal a wound to Eldrad when I remembered that he
got to hit back (I had just assumed he would die).
TURN 6
ELDAR
The
Fire Prism moved behind the zombies but was unable to fire.
The
single surviving Guardian, Eldrad and Walkers finally manage to
squash the Plague Marines so I no longer contested the objective
they held.
We
see if the game ends.....and it does not!
TURN 7
CHAOS
The
final turn! I moved the Helbrute up with nothing really in mind for
it, took some shots at the Walkers to no effect and also failed a
charge.
The
Havoks also failed to do anything.
TURN 7
ELDAR
The
proper final turn of the game! The Fire Prism tried to tank shock the
zombies to move them from the objective but they passed their moral
test. It then fired at the Havoks since we decided it was physically
too close to see the zombies with the cannon and it managed to
evaporated one.
The
Walkers fired at the Helbrute out of spite and did 2 Hull Points of
damage to it.
The
game ended at this point with us both holding our own objectives with
no one contesting. Eldar had First Blood and I had Line Breaker
meaning it was a complete draw.
To finish on, here's a close up of the Necron themed objectives we use:
Hi there, that was a really nice report, very clear and with good pictures. Loved it!
ReplyDeleteThanks! We did another that day and I'll hopefully have it ready to publish soon.
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