Warhammer
40k Battle Report 1250pts Chaos VS Necrons
We had
time for one more game after the previous battle report and so we
played a 1250pt battle of Chaos Space Marines against Necrons using
the same board set up as before. The mission was Crusade (D3+2
objectives, 4 this game) this
time with Vanguard Strike
rolled as the deployment type. Chaos won the roll to go first.
Chaos
Space Marines
Typhus
x5
Terminators (MoN, x4 Combi-flamers, Gift of Mutation)
x7 Plague
Marines (x1 Flamer)
x7 Plague
Marines (x1 Flamer)
x14 Plague
Zombies
x5 Havoks
(MoN, x4 Autocannons)
Helbrute
(Reaper Autocannon + Missile Launcher)
x4 Chaos
Spawn (MoN)
Necrons
Imotekh
the Stormlord
x 10
Warriors (x1 Ghost Ark)
x 10
Warriors
Triarch
Stalker (x1 TL Heavy Gauss Cannon)
x5
Deathmarks
x3
Canoptek Wraiths (x3 Whip Coils)
x3
Canoptek Scarabs
Monolith
Monolith
(Note:
We forgot that Imotekh forced Night Fighting to be in effect and had
actually rolled for it instead and subsequently believed that it
wasn't in effect until Turn 5. We caught our mistake after the first
turn or so but in terms of overall outcome it made no difference.)
TURN 1
CHAOS
Despite
Imotekh being able to steal initiative on a 4+ he failed to do so,
meaning I still got to go first. Knowing full well that my list had
nothing that could
penetrate the Monolith and only one thing that could glance it I had
already decided to take the most common approach to fighting them –
ignore it. I knew that to have any hope of winning I needed to focus
less on capturing his objectives and more on getting First Blood and,
noticing Imotekh all alone behind a bunker, Slay the Warlord.
With
my zombies sat on one objective and one squad of Plague Marines
guarding the other I had set up in my deployment that didn't leave
much to move. My Havoks started within a ruin and had a perfect
firing lane down the board thanks to the extra height so they weren't
going anywhere either. My other Plague Marine squad moved and ran in
conjunction with Typhus and his Terminators doing the same up the
right flank. My general plan was to sacrifice the marines as an easy
target in order to give Typhus time to get to and squash the
Stormlord. In conjunction with this, my spawn ran up and took shelter
in a building just outside my deployment up the left flank.
The only shooting done during my first turn involved the
Helbrute failing to do anything to the Ghost Ark on the left flank.
The Havoks also opened fire on it and through very, very lucky
rolling managed two glancing hits on it.
TURN
1 NECRONS
The Monolith floated forward without a care in the world
(as expected). The Ghost Ark moved up as well despite the damage it
had taken in my turn. Meanwhile, Imotekh stayed perfectly still as
did the Warriors guarding one of his objectives. For whatever reason,
the Wraiths kind of hung around this general area as well perhaps as
an extra bodyguard for the objective.
The shooting phase began with the lightning strikes from
Imotekh that only managed to hit the Havok squad and subsequently
only managed to take out one of them which was a pretty lucky result
for me overall. The Stalker could only see my Terminators and opened
fire on them managing to gun down one. The Warriors that could just
about see them also fired but didn't manage to get through their
armour. The Monolith fired its Particle Whip and very painfully
annihilated four out of seven of the Plague Marines that were moving
up the board, reducing their threat level considerably.
State of the game during turn one |
TURN
2 CHAOS
My second movement phase opened with a little bit of
repositioning of both the Helbrute and the Chaos Spawn to impede the
approach of the Ghost Ark. Typhus and his bodyguards moved up some
more towards the far end of the table and my surviving Plague Marines
moved towards the Warriors holding an objective.
At the start of the shooting phase Typhus cast Plague
Wind on the Warriors nearby but it managed to scatter just enough to
only hit one and then failed to wound. The Havoks decided to fire on
the Triarch Stalker this turn but whiffed totally. The surviving
marines were equally unlucky against the Warriors.
Things looked slightly up after that. The Helbrute fired
its Reaper Autocannon and non-blast missile at the Ghost Ark and
managed to wreck it. The Warriors chose to disembark backwards,
ruining the chances my spawn could then lock them in combat and also
putting them closer to where my opponent had placed his other
objective in the mid-ground of the battlefield. Now unable to charge,
my spawn ran forward instead.
After some discussing and rule checking we came to
realize that if the Stalker locked Typhus and his Terminators in
combat they would be unable to hurt it and be unable to run from
combat thanks to Typhus being Fearless. Knowing that this was now his
plan (as we couldn't find any rule that said otherwise) I desperately
tried to charge the Warriors with my Terminators so at least I could
take out something useful whether the Stalker joined combat or not.
The charge was failed by half an inch.
TURN
2 NECRONS
My heart sank as the turn opened with the Triarch
Stalker moving right up to the Terminators to ensure that the charge
would be successful. Though not in danger, Imotekh chose to move
position via the portal in the Monolith and attached himself to the
Warrior squad protecting his objective. This was because he rolled
the Warlord Trait that gave his Warlord and unit Feel No Pain within
3” of an objective. The Wraiths left the safety they had been in
and and made a beeline for the approaching spawn.
Lighting strikes struck the battlefield again at the
start of the shooting phase but didn't hit a single thing. The
Monolith unleashed its Particle Whip at the Chaos Spawn and did a
single wound to the closest. The Warriors nearby ignored the spawn
and instead tried to glance the Helbrute to death, however only a
single glance got through. The other squad of Warriors now with the
Stormlord attached shot at the approaching Plague Marines but did
nothing.
The assault phase saw the Stalker charge into the
Terminators and Typhus. It failed to do anything and they were
physically incapable of doing anything back.
TURN
3 CHAOS
Being about the only thing of value he could do now,
Typhus used a malediction to open the turn and managed to give the
gift of strength -1 to the nearby Warriors. The marines moved around
a little bit more and the spawn moved forward ready to charge.
For once, we remembered to roll on the crazed table for
the Helbrute and he got the Fire Frenzy result meaning he couldn't
move but got to fire everything twice. Even after two missiles and
two sets of shots from a Reaper Autocannon, the Helbrute was only
able to knock over three Warriors – a terrible result. The Havoks
took shots at a slightly visible Warriors and didn't do a thing. The
Plague Marines shot at the Warriors using the surviving Flamer in the
squad but, thanks to the Feel No Pain given by the objective and
Imotekh's presence, failed to kill any.
Knowing that they'd just be annihilated by combined fire
next turn, the Plague Marines charged the Warriors since it was their
best chance for survival. One tripped, fell, and died on the way in
leaving two. Since my Plague Champion was still alive and the
Stormlord was joined to the squad I had to issue a challenge and it
was accepted. The spawn easily charged into the other squad of
Warriors - however, due to some shocking rolling, did absolutely
nothing. This was echoed in the fight between Typhus, his
Terminators, and the Stalker.
TURN
3 NECRONS
The
Deathmarks came in from reserve this turn. They scattered quite a lot
during the Deep Strike but ended up closer to my full strength Plague
Marine squad sitting on one of my objectives. Naturally, this squad
of marines then became their marked targets.
The Monolith took a shot at the Helbrute and managed a
fairly ineffective glancing hit. The Deathmarks launched their attack
on the Plague Marines but despite being marked managed to fail to do
a single wound.
Easily making their charge, the Wraiths joined the
combat between the spawn and Warriors. Nothing happened in the combat
with the Stalker, the challenge between the Plague Champion and
Stormlord remained a draw with no wounds happening between the other
combatants around them either and the Warriors did nothing to the
spawn. In retaliation however the spawn took down two more Warriors
and then the Wraiths dissected two spawn.
TURN
4 CHAOS
Once again my turn opened with Typhus trying to give a
'gift' to the Warrior squad nearby. This time they suffered -1 attack
which, on a base 1 attack model, was utterly pointless. Elsewhere I
rolled for the Helbrute's crazed result and this time he gained Rage
for a turn, so I moved him next to the Deathmarks. There was nothing
else to move as they were either sitting on objectives or in combat.
Havoks opened fire with their Autocannons on the
Deathmarks and knocked one over. The Plague Marine squad sitting on
my objective rapid fired everything they had...and only managed to
knock over another one. The Helbrute fired at them and wasn't able to
deal a single wound, so he charged into combat straight after making
good use of Rage.
The combats going on elsewhere were largely uneventful.
The Stalker still failed to deal any wounds to the unit it had
successfully trapped. The challenge with the Stormlord amazingly was
a draw again and nothing else happened with the surviving marine in
that combat either.
The Helbrute battered into the Deathmarks knocking down
enough to win combat. The Deathmarks failed their morale and in a
wonderful stroke of luck were caught in a Sweeping Advance and wiped
out to grant me First Blood.
Elsewhere, the other squad of Warriors dealt two wounds
to the surviving spawn and then the Wraiths finished them off. The
Wraiths consolidated into cover and the Warriors went back up the
board a little in order to hold the mid-ground objective. It's
interesting to note that if we had done these two combats in the
opposite order then Necrons would have gotten First Blood.
Elsewhere the spawn may have died, but this is the combat worth watching |
TURN
4 NECRONS
I
had totally forgotten that there were any Scarabs on the table. They
had quietly been staying behind the Monolith the whole game moving in
time with it waiting for a moment to strike. Given that the Helbrute
had served me well I'd say they waited too long, but either way they
chose this turn to shoot out and head straight towards it. The
Wraiths also headed in that general direction as well with a mind to
contest my objective guarded by Plague Marines.
The Monolith fired to no effect against the marines.
In the various assaults little progress was made. The
Stalker managed to kill a Terminator making that the only thing of
interest to happen in that combat for the whole game. The challenge
was a stalemate for a third (!) turn in a row, but the other Plague
Marine caught in the fight with the Warriors around them managed to
kill one.
TURN
5 CHAOS
Turns for me got really fast now since I was running out
of units. The Helbrute moved into a position to fire at the Scarabs
as best it could purely since the only other thing in visible range
was the Monolith. The Plague Marines opened fired on the approaching
Scarabs as well and managed to remove a base (inadvertently meaning
the Helbrute couldn't see at all). The Havoks couldn't see anything
that they could wound thanks to the Monolith being in the way.
There
were no casualties in any
of the combats.
TURN 5 NECRONS
The Wraiths began this turn by ignoring the Helbrute
completely and moving into position for an easy charge against my
Plague Marines in order to contest the objective they guarded. The
Scarabs moved into position to eat the Helbrute for dinner.
The only shooting involved the Monolith yet again
failing to do any damage with the whip.
Assaults began. Scarabs rushed the Helbrute hoping for a
quick snack and although they chewed his armour down didn't manage to
finish him off. The Wraiths charged into the Plague Marines (and as I
write this up I realize we forgot to take into account the fact they
were in cover and that they had defensive grenades) and killed two
out of seven.
Elsewhere in the astonishing on going challenge, the
Plague Champion actually managed to both stay alive and put a wound
on Imotekh. Nothing else happened in the fight going on around them.
RESULTS
Due to time constraints we chose to end the game at turn
5 rather than rolling for it. It should be obvious but I'll say it
anyway – if the game did go on for one or two more turns it was
pretty much a guaranteed loss for Chaos as my luck had to run out
sometime. However, as things stood at the end of turn 5... it was a
Chaos victory.
We both contested one objective and safely held another.
Due to Vanguard Strike deployment zones neither of us quite had Line
Breaker meaning it came solely down to me having First Blood. It was
a victory, but a hollow one and very, very lucky.
The Plague
Champion was my MVP by a country mile. Had he have gone down in the
four rounds of combat he survived against Imotekh the Stormlord it
would have been a loss.
(A video of this battle report will be posted in a day or two!)
And thanks for another well-written report. That Typhus-Stalker thing quite locked up the game it seems.
ReplyDeleteNo problem. We're hoping to do some more this weekend.
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